12/10/2023 0 Comments Arcane trickster wizard multiclassIt's just a shame that their class features are kind of garbage. Truthfully I think the #1 Rogue-ish spell list belongs to the Trickery Cleric, who gets absolute gems from across many different lists (Pass Without Trace, Polymorph, and Modify Memory all stand out to me, but every single Domain spell they get is good) for free on top of their prepared Cleric spells. Alternatively the Bard, especially Whisper Bard, fills the role of a magical skill-user pretty solidly with a wide variety of options to pick from. A Fiend or Hexblade Warlock can have some pretty potent offensive power with both melee and range, some all-day shenanigan abilities like Disguise Self or Silent Image, utility spells like Invisibility and Darkness and Suggestion, and later on powerful magic like Plane Shift. Personally, looking at the "magical skulker" archtype, I prefer Warlock. Again, a permissive DM may allow you to both move and manipulate as part of the same Bonus Action. Once it's up the spell is about as useful as the Thief's Fast Hands, although remember that the hand doesn't move on its own so you'll need to burn actions to move it around and then act. A drawback to magic is that it is very rarely discreet. Some DMs might allow you to make a Sleight of Hand check to do it quietly, but personally I think that robs the Sorcerer's Subtle Spell of its function. If you're sneaking around that could blow your cover. The first is that in order for it to work Mage Hand has to be active, and that means casting a spell with Verbal components. Mage Hand Legerdemain relies a lot on DM interpretation. Your 2nd level spells are some of the most interesting as Invisibility, Suggestion, Mirror Image, or maybe even something like Levitate give you options that a nonmagical Rogue can't imitate, and that's where you find your niche. Spells like Disguise Self, Silent Image, and Charm Person help you out a lot, letting you bypass obstacles that a Thief or Assassin will have to struggle through. You should be using your spells to improve what you want to do as a Rogue, rather than using Rogue talents like your high skills to augment your spellcasting. That's why I'm always leery of people suggesting spells like Shield or Absorb Elements for an Eldritch Knight, because you really don't have the slots to spam them and if your whole shtick is that you use spells in tandem with your class chassis then you need to pick game-changing spells in order to feel that.Īn Arcane Trickster is a Rogue first, caster second. I think you're absolutely right about the low spell progression rate, and I think you'd be best off imagining that the Arcane Trickster barely gets above having 1st level spells because for a big part of your career you pretty much won't. People make a big deal about the glorious potential of having Haste on an Arcane Trickster, ignoring that most campaigns aren't going to get to that level unless they started that high. (Trickster Cleric's Duplicity is also worth noting but apparently Dex Clerics or Rogue/Cleric is really meh.) Arcane Trickster looks nice on paper but does certain party setups just make them shine, like a low magic party or one full of magic make them look like crap? I can really get behind using spells like mirror image/blurr to confuse and stab someone. Is it more melee/ ranged combat oriented?ĭoes the Mage Hand ability add a ton of utility?ĭamage spells or all self buffs? (Stats are probably MAD so spell DC probably isnt fantastic) Is it the access to a few spells on top of the skill kit of the rogue? All the Rogue guides I find laud this to be the end-all "So you wanna be Loki, eh? Trick your enemies and knife them, looking damn good the whole way," followed by Swashbuckler's SA triggers and disengage (panache is viewed as either godly or good at least), then a toss up on Thief and Assassin and the remaining REALLY depend on the type of campaign you are in. My more experienced friend says that AT starts off nice but falls to the wayside as things progress. The extremely slow spell progression seems like it it would be a bit of a hindrance and they recharge on a long rest.
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